

Basically, you just want to limit your screenshots to the sprite layer and no more than four unused colors. For skies and such that are only one or two colors, you don't need to worry about coloring them this way. Now when you take screenshots or video screen captures of the game, everything will be on a colored background instead of a black background. In such a case, just go back to YY-CHR and touch-up the tiles (don't forget to save!).

If you missed any pixels or tiles, it will be very obvious. If you did everything correctly, the background tiles and only the background tiles should be one uniform, non-black color. Go back to your emulator and load the state. Warning: Make a backup copy of your save states before you save any changes you make in YY-CHR. Once you're done covering the background tiles, click the "Save" icon (the yellow floppy disk). You don't want to leave any pixels missed, but don't fret over it as it will be easy to fix. Now use the Quadrangle (fill) tool to completely cover the background tiles. Set your view size to "1x" or "2x" and move the tiles so only the background tiles are in view. Of the 32 usable colors, left-click on one that's not on the far left (the transparent color). Once you found the tiles for the backgrounds, go to the palette picker on the right side. If you haven't already set up your palette, this step will be much more difficult. The best advice I can give here is to look for a clump of tiles that don't have big, straight lines running through them. On a Genesis, these can be hard to distinguish from extra code, especially on games with poor graphics (e.g., Urban Strike, et al). Once you're sure enough everything's lined up right (easier said than done), scroll through the tiles until you find the background tiles. Press + or - until the numbers/letters become clearly readable and are entirely within their 8x8 box (set the view size to "16x" and click on a tile to zoom in on its 8x8 box). Scroll down and find some numbers or letters (or parts of numbers and letters, since some games are programmed to combine tops of some letters and numbers with bottoms of others, like an old analog alarm clock). Make sure the decoder drop-down menu is set to "4BPP MSX (/Genesis)". Now load YY-CHR and open the state file you just saved. Note: Kega Fusion and DGen use the same state format, so you can load a DGen state into Kega Fusion by using the "Load State As." option in KF. GS* extension, where the asterisk is either an 'x' or a number from 0 to 9, depending on the emulator.

Load up the game in the emulator and find the spot you want to rip from. As such, it is primarily for blocking out background tiles and preloaded or overlapping sprites (such as the rotors in the Strike series). Also, clearing the video memory via actions like bringing up a pause menu can potentially reset tiles you have altered with my method. WARNING: This will not work with tiles that get reloaded into the video memory. *AVI editor preferably with pruning functions (i.e., take non-repeating frames) *VirtualDub (Kega's AVI's are recorded at 2x size, which isn't submittable here) *Kega Fusion (it has a built-in AVI recorder *A mainstream emulator like Kega Fusion or DGen (or what works best for you)
#What is gens sega emulator save state format full
Coupled with the lack of clearly defined layers in the Genesis, this makes layer ripping impractical due to many sprite outlines being in full black like the delayered background. This gave me an idea.Īs anyone that's tried ripping Genesis sprites knows, Genesis programmers loved using full black instead of off-black, which Nintendo I guess encouraged. However, some sprites were actually preloaded, such as the helicopters' rotors and background tiles (the land ones). What you see on the screen is what you get in the tiles, basically. I was hoping it would be cut and dry like the GeGeGe no Kitarou game on the SNES which so handily preloaded sprites. ********************* TheouAegis' Useful Genesis Ripping Tip *********************Īlright, well, this morning I decided to try using a tile viewer to rip Urban Strike.
